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Grafiske Mutationer (Graphic Mutations) was a series of 6 concerts in the Copenhagen’s finest warehouse venue Mayhem. All of the concerts presented my first graphic scores.

2-4 scores per concert were played twice by a band of same size but different instrumentation. The concerts presented perfomances of quartet, trio, duo, solo, octet, choir and electric guitar quartet.

Check out the two videos futher down the page. It is me explaining a little and two performances of the score Map no. 1.

A Deluxe box set with 2xCasette and 5 Scores will be available on Infinite Waves form April 16, 2016.

Koncertrækken blev støttet af Københavns Musikudvalg

Graphic Scores no. 1-11

5 ways to read the ocean

5 Ways to Read the Ocean

For any number of players.

Pencil on paper.

Different zones/areas float on top of each other. Stick to one area for a while. Vertical lines representing time/rythm. Horisontal lines representing pitch.

Spent 10 minutes looking at trees

Spent 10 Minutes Looking at Trees

For any number of players.

Photocollage, Xerox, pen on paper.

Timeline is divided into minutes. Three qualities of notes: Staccato (with a cross and as short as possible), tenuto (normal dot) and sustained (with a circle around). Vertical lines representing time/rythm. Horisontal lines representing pitch.

The Blizzard

The Blizzard

For any number of players.

Ink on paper.

Here the pause is in focus. The reading tempo decides the length of the pause as the blank paper is silence. Start from the center, move your eye at a certain speed to the first instance. Play. Then back to the center before going to the next instance. Read clockwise. Three qualities of notes: Staccato (with a cross and as short as possible), tenuto (normal dot}) and sustained (with a circle around).

restless walker

Restless Walker

For four players.

Scratching.

Two zones on the inside. The rim is also divided into two zones, the amoeba like shapes and the surrounding space. Every player choose a different zone to start from. try to change zone in a common pace. You can decide how many zones you will play or leave to the developing form of the piece. Vertical lines representing time/rythm. Horisontal lines representing pitch. Three qualities of notes: Staccato (with a cross and as short as possible), tenuto (normal dot}) and sustained (with a circle around)

New Jersey Limestone

New Jersey Limestone

For two or more players.

Paint and pencil on photo.

This is score is a grid divided into two kinds of cells. Green cells and transparent cells showing the stone from the image underneath. Count the cells from top left. Stop at the cell corresponding to your date of birth. This is your start cell. If you start at a green cell you only play the green cells until your move over the border and reenter the grid playing the other cells. And vice versa. The tempo is the two seconds per centimeter. Three qualities of notes: Staccato (with a cross and as short as possible), tenuto (normal dot}) and sustained (with a circle around).

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Gemini Raga

For any number of players.

Paint and pencil on wood.

Gemini Raga can be played in any tempo or even multiple tempos at once. Read it as a step sequencer each dot is a 16th note.

Grafik 2b

Grafik 2b (Mutationer)

For four or eight players.

Collage on paper.

Start out from one of the top arrows. read downwards. all ending in the circular pattern in the bottom right corner.

Slow Zones

Slow Zones

For any number of players.

Ink on paper.

Start with a common breath. the Slow Zones can be played on top of the second groove. everybody ending up playing the Coda ad lib. Three qualities of notes: Staccato (with a cross and as short as possible), tenuto (normal dot) and sustained (with a circle around).

map no. 1 (the surface)
map no.1 (under the surface)

Map no. 1

For any number of players.

Thread sewed onto paper.

This scores is readable from both sides of the paper. On one page there is a grid, on the other is the legend from a map. All words are in three languages.

drømmefanger

Dreamcatcher

For three or more players.

Scratching.

Each player choose to start from the outside inwards or inside outwards. Ink is sound blank paper is silence. You choose your own way through the circles, each layer lasting approximately one minute. The melodies in the beginning and end is played ad. lib. Vertical lines representing time/rythm. Horisontal lines representing pitch. Three qualities of notes: Staccato (with a cross and as short as possible), tenuto (normal dot}) and sustained (with a circle around)

watermelon derby

Watermelon Derby

For three players.

Pen on paper.

Choose a colour. Tempo is relative. Three qualities of notes: Staccato (with a cross and as short as possible), tenuto (normal dot) and sustained (with a circle around).

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